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A Few Thoughts on a (Still Mostly)...I had just finished a book on evolutionary psychology that spent most of its pages... -
The Top 10 games that made me want to...The enthusiasm and optimistic glee that once filled your heart slowly begins to curdle.... -
Why the Zelda: Skyward Sword Reveal Was...Zelda fans love all things Zelda. We will eagerly scarf down Link’s table scraps and call... -
iGUGU Gamecore ReviewLet me start by saying that iGUGU Gamecore is a classic idea. It embodies what every...
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Robert Errera
This is what Sonic should be. I could never get the hang of the 3D games, and especially didn't like having a 3D plane on which to miss all the rings because of not being able to anticipate what direction they would come from while moving at a high speed. With a 2D platformer the player can focus on the speed and the jumps, which is what Sonic was originally made popular for.
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Robert Errera
Wait... I'm so confused. Is this a 2.5D remake of Mega Man 2 with other Capcom influences or something...? What? Reminds me of that PSP Mega Man remake with the big head, Mega Man Powered Up. Weird. I need more information! How could you play as Ryu? Hadukens instead of the mega buster?
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Alex Di Stasi
In a summer where Madden saw its first legitimate challenger in what feels like half a decade, it was my expectation that EA Sports would go all out when it came to this year’s football sim.
So far, Madden 11 has been incredibly hit or miss. On the plus side, I really must give credit for the improved run game. In Madden’s very recent past, running felt very much like a chore; rushes would generally go nowhere as blockers would routinely miss their assignments, generating tackles for loss as if it was their jobs. Madden 11 doesn’t seem to have this issue, blockers get their man, and wide receivers make good blocking decisions downfield. Beyond the running game, this helps out immensely on screen passes (something that felt downright broken in 09). Not since Madden 07 have I enjoyed running...
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Michael T. Astolfi
The songs that have been stuck in your head for the last few weeks since Scott Pilgrim vs. the World: The Game was released, can now be stuck in your iPod. Bleep-bloop your way on over to Amazon where you can now pick up Anamanaguchi's complete chip-tune soundtrack from the game.
Perfect for getting it together, defeating evil exes, and surviving a zombie onslaught.
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Michael T. Astolfi
Not just for defending your alt-history Soviet base anymore! Arc Attack gives Tesla coils their musical debut with a variety of gamer friendly selections. The arcs of electricity themselves are the source of the sound waves that comprise that famous 8-bit theme.
Check out their full site here for more.
Recent comments
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Alex Di Stasi8 hours 20 min agoI can't help it. There are so many sharp pokey things in the world that it's nearly...
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Brian Mardiney8 hours 59 min agoAlex your twisted world frightens me. So many people being jabbed with sharp pokey things. *...
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Rich Rodriguez12 hours 45 min agoInteresting little tidbit about Hadoukens in Mega Man games. In Mega Man X, you can get a...
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Chase Slaton1 day 4 hours agoOn the PC it feels like a console port. So I thought...um...ya know...that it might be...better...
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Brian Mardiney1 day 12 hours agoI don't know why you thought that going from mouse and keyboard to two thumb sticks would be...


