Crispy Gamer

L4D Talk Standing Room Only

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Valve's talk on coop and artificial intelligence was standing room only and it was one of the first talks I've attended at this year that people were turned away from. I was in the nosebleed section of the room, crammed into an adjacent wall armed with only a tape recorder and disarmed by a nagging pain in the neck, ankles and feet.

 

The talk was a dissection of Left 4 Dead's AI - what's its origins were, how it was used to enhance gameplay  and how every element of the game behaved based on the player state. It was a fascinating discussion and I didn't understand why so many people walked out early – mostly during the Q&A portion of the discussion.  I recorded the entire session so I'll be poking through it later. Since the AI Director coupled with the game's excellent coop play is what made Left 4 Dead my pick for GOTY last year, I think I want to examine this topic a bit more.