Crispy Gamer

Life After GDC


I missed my first GDC in eight years because of the death of my father. As much as I love games, it is something like this that puts things in perspective. While I was at the bedside of my father, l watched the life slowly drain from him. The light and passion in his eyes slowly faded after a week of waiting, and he was finally at peace. My father taught me a dedication to what I love, be it family or my job. About a month before he died, my dad asked me if I still liked my job. I told him I loved it. He smiled that knowing grin that only a dad can offer, and he told me that I should always be passionate about what I do, or I would just be going through the motions.

So it is understandable that while I was with him, I also felt an emptiness at not being at a show that is such an integral part of our business. I knew the show was in good hands with the Crispy crew, but I missed being in the thick of it: digging for stories, talking to the companies about the latest games, and picking the brains of the people who make our industry tick. It has gradually moved to the forefront as THE must-attend show in the games industry if you want to understand it. And I think this is where Crispy continues to push the videogame journalism envelope.

Anyone can review games. Only a select few can write well. And an even smaller subsection of that can write well about games. Part of the problem is that few writers really want to get to KNOW the industry and get passionate about it. The majority see games writing as a way to get free games and a way to get into shows and hobnob with the bigwigs. But to talk about games intelligently, you have to understand them and understand the people who make them. If you are passionate about games, you don't accept the status quo because everyone else does. You speak up, and shout it loud so that people hear you and you support your assertions with observations.

I'm proud of the Crispy team because we continue to challenge convention. We aren't afraid to call out problems in high-profile games, while others are content to gloss over them. No, we aren't perfect, but we will continue to press in a hope that we can make our industry better.

You see, Crispy is passionate about what it does. We don't want to accept mediocrity, and the team showed it at GDC.

I know my dad would have been as proud.