Origin Story: Where Is My Heart?
As I watched Gus Mastrapa and Ryan Kuo play Where is my Heart? at the IGF Pavilion at GDC, built by Bernhard Schulenburg and friends, I pondered the title. Did it have meaning? Was it purposely cute or melancholy for the sake of blatant self promotion?
I asked Bernhard (who was on hand to explain how this platformer inspired by Lost Vikings worked) how he came up with the title.
Where is My Heart? was apparently a response to a bad camping trip. Bernhard and his family were out camping and he had a big fight with his parents and ran away into the woods. There was a lot of yelling and screaming and searching for this lost and angry young man. Bernhard felt bad about the whole thing afterwards and created this game. You can learn more about the game at Bernhard's bushghost.blogspot.com.
I should also point out that it is not enough to see this game, to understand what it is trying to accomplish; many of the games on the show floor were like that, and sadly this year's entries were so mobbed that it was tough to get any serious one-on-one time with with the most buzz worthy titles. One other closing observation: I seriously belive that many of the indie developers showcased this year are the future rock stars of the game industry. The big budget developers should pay attention to these guys.