Even though the Game Developers Conference is supposed to be about, y'know, game development, it was actually a game distribution system called OnLive that quickly became the talk of the show. It's not hard to see why: the service promises to revolutionize gaming by running high-end games on remote servers, taking in player input over the Internet and sending the experience back as a simple video stream that can be run on any low-end computer or a low-cost set-top box. If it works, OnLive could make the cycle of buying expensive video game consoles and top-of-the-line computers utterly obsolete.
Of course, the "if it works" part of that sentence is the key. The company showed a demo of the technology at GDC, and while my experience playing Crysis from a remote server hundreds of miles away was passable, it was far from...

Maybe they'll send me an angry email later on denying it, but I overheard the PlayStation Network guys and certain third-party iPhone game publishers pitching to many of the IGF finalists. I had a casual talk with one of the developers there and he told me that his game had gotten lots of attention from those guys. Oddly enough it seems like the Xbox Live Arcade guys didn't seem to care about a lot of these games, even though some of them were clearly built with that network in mind.








