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Review: Galaga 30th Collection

Subtitle: 
Four Games: Because They Didn’t Do Patches/Updates Back Then
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Galaga is a game that gives a smile to anyone who grew up visiting arcades, but unfortunately Galaga 30th Collection for the iPhone isn’t diverse enough in gameplay from game to game to warrant the cost, especially with the sometimes frustrating control scheme.

Galaga is a game that gives a smile to anyone who grew up visiting arcades, but unfortunately Galaga 30th Collection for the iPhone isn’t diverse enough in gameplay from game to game to warrant the cost, especially with the sometimes frustrating control scheme.

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Review: Hunted: The Demon's Forge

Subtitle: 
Console Perfected
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The first thing one must come to grips with regarding Hunted is that it is an extremely shallow experience. I honestly can't remember the last time I played a game that demanded so little thought. I have literally never skipped, or been tempted to skip, a single line of dialogue in any game I've ever played.

What does it take for a game to stick in a player's memory? For RPGs, it could be the writing of story and characters. For an action game, it might be the flexibility of movement and fluidity of combat. For a shooter, the graphics could be the centerpiece. For Hunted: The Demon Forge, it's none of the above. Perhaps that's why every time I exit the game, I remember little of what I just played through, and the only feeling that does remain is a compulsion to uninstall it.

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Review: inFAMOUS 2

Subtitle: 
Save the World? Or Destroy it?
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One month after the events of the first game, inFAMOUS 2 puts you back in Cole’s shoes as he seeks to become stronger, leaving you to decide whether he saves the world or destroys it.

Ed Note: This review contains spoilers for the first inFAMOUS.

One month after the events of the first game, inFAMOUS 2 puts you back in Cole’s shoes as he seeks to become stronger, leaving you to decide whether he saves the world or destroys it.

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Continues

Subtitle: 
But You're Still Hungry
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Where video game characters go when they aren't in game.

He draped a battered, red cap behind the door and sidled up to the bar, scratching his enormous head. His eyes were shocked and bleary. One strap of his overalls hung loose, threatening to lose grip. He pulled off the white gloves, tarnished with dirt and blood, heaving his weight up the stool beside the Hero. He ordered a quarter liter.

“Well,” said the barman, “if it isn't the Mario.”

“Don't call me that,” he said, “I told you a thousand times.”

“Sorry, Jump,” said the barman, screwing out the cork.

“Always with the Mario.”

“Everybody calls you—”

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Review: The Witcher 2

Subtitle: 
Far Witchier Than The First But Probably Not As Witchy As The Inevitable Sequel
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The Witcher 2 is a PC game (the Xbox 360 version is set to launch around the end of this year) that follows the adventures of Geralt of Rivia, a magically enhanced monster hunter, or witcher (a name that I imagine sounds a lot cooler in Polish). The Witcher games are based on the novels of Polish writer Andrzej Sapkowski, and have already been adapted for film and TV in Germany and Poland. Rather than the bright and shiny lands of frolicking pixies often portrayed in fantasy RPGs, the world of the Witcher games is dark and gritty. Life is cheap, torture a ready option of the powerful, the majority of people are racist bastards, and the civilized world is generally a dirty and miserable place.

If you play The Witcher 2: Assassins of Kings, you will die…a lot.

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Defending Sameness

Subtitle: 
If It Ain’t Broke, Create A Franchise
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With technology reaching incredible heights, there is constantly pressure to innovate. But while developers try and try to come out with the Next Big Thing (see Virtual Boy, motion control, glasses-free 3D, controller-free gaming, etc.), plenty of companies are banking on simply updating what has already proven to work -- and that is not necessarily a bad thing.

With technology reaching incredible heights, there is constantly pressure to innovate. But while developers try and try to come out with the Next Big Thing (see Virtual Boy, motion control, glasses-free 3D, controller-free gaming, etc.), plenty of companies are banking on simply updating what has already proven to work -- and that is not necessarily a bad thing.

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Review: Fable III

Subtitle: 
Or Parable 3: Why no one should ever play a Peter Molyneux game again
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Fable features a combat system that a child could master in about ten minutes. Simply press the attack button in quick succession for fast strikes, hold it down for hard strikes and dodge away from attacks. The game doesn't trouble with you mana for spells or bullets for guns; everything is infinite.

As Fable 2 skipped an appearance on PC, the last time I was thrust into the world of Albion was many years ago. I remember it as quant little "My first RPG", a sort of primer for kids that introduced them to basic concepts of leveling up, action-RPG combat, and the hero archetype including quests and a morality scale. It was shallow as all hell, but so unassuming that you had to appreciate the cuteness of it, even as you looked forward to much better RPGs on the horizon.

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Review: Fate of the World

Subtitle: 
If this is the best defense we can come up with to fight global warming, then I’m buying a boat
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After playing around with it for a while I’ve come to the conclusion that whoever the target audience is for Fate of the World, I’m sure not one of them. The sequel to BBC Climate Challenge, Fate of the World is essentially a global climate change simulator. Though what it feels like is a video game version of a board game designed by Al Gore.

After playing around with it for a while I’ve come to the conclusion that whoever the target audience is for Fate of the World, I’m sure not one of them.  The sequel to BBC Climate Challenge, Fate of the World is essentially a global climate change simulator.  Though what it feels like is a video game version of a board game designed by Al Gore.

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28 Days Later...

Subtitle: 
The PSN Store is almost up. Should you trust it?
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Twenty-eight days after the PlayStation Network went down Sony began restoring it piece by piece across the globe, leaving restored regions only missing the PlayStation Store.

Twenty-eight days after the PlayStation Network went down Sony began restoring it piece by piece across the globe, leaving restored regions only missing the PlayStation Store.

What Happened, And How Does It Affect Me?

For anyone who hasn’t been following the situation: the PSN was hacked last month, compromising all 77 million members’ personal information.

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Review: L.A. Noire

Subtitle: 
Rockstar Finally Plays 'Good Cop'
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"A city on the verge of greatness. A new type of city, based not on the man but on the automobile....Where every man can own his own home, and have room to breathe and not be overlooked by his neighbors....The city of dreams where Hollywood will shape the thoughts and desires of the entire planet....A city of undercurrents, where not everything is as it seems." -L.A. Noire, Opening Narration

"A city on the verge of greatness. A new type of city, based not on the man but on the automobile....Where every man can own his own home, and have room to breathe and not be overlooked by his neighbors....The city of dreams where Hollywood will shape the thoughts and desires of the entire planet....A city of undercurrents, where not everything is as it seems." -L.A. Noire, Opening Narration

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