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Review: Magicka

Subtitle: 
The Safeword Is Banana?!?
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Magicka is one of those games that you find yourself struggling to describe properly, like Katamari Damacy or Castle Crashers. If you tried to explain it in simple, clear terms, you’d end up feeling like an idiot. Embarrassment aside, Magicka could be described as a game where you run around as wizards zapping stuff with magic. Though describing it as such would probably result in your friends staring at you and replying with “Okay, and is that all?” If you tried to describe the essence of the game, the action, silliness, and nonstop pop culture references, they’d probably give you that terribly awkward look. You know, the one that lets you know they’ve completely missed the point of your joke and that it’s entirely your fault for sucking as a comedian. There’s also the option of describing it by comparing it to slightly similar games. For example, a combination of Ghostbusters, Overlord, Castle Crashers, and Zombies Ate My Neighbors. Unfortunately, that kind of description tends to only make sense to the person saying it. On the other hand, this is a review of the game, so I’d best get on with it!

Magicka is one of those games that you find yourself struggling to describe properly, like Katamari Damacy or Castle Crashers. If you tried to explain it in simple, clear terms, you’d end up feeling like an idiot. Embarrassment aside, Magicka could be described as a game where you run around as wizards zapping stuff with magic.

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Review: Homefront

Subtitle: 
A War Hits Home
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Countless nights have been drained through bottles and shots, hunched over booths, where my friends and I talk potential disaster scenarios. Deciding on M-14’s or silenced M9’s for zombies, where to hide in case of robots, how to seduce aliens when they invade (it’s really all you can do), and where to run in case of a supervolcano eruption. But how can you prepare for all in the cornucopia of doom? Now, an occupation, in which our military’s crippled and our basic human rights are thrown out the window, I can do something about.

Countless nights have been drained through bottles and shots, hunched over booths, where my friends and I talk potential disaster scenarios. Deciding on M-14’s or silenced M9’s for zombies, where to hide in case of robots, how to seduce aliens when they invade (it’s really all you can do), and where to run in case of a supervolcano eruption. But how can you prepare for all in the cornucopia of doom? Now, an occupation, in which our military’s crippled and our basic human rights are thrown out the window, I can do something about.

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Review: Okamiden

Subtitle: 
A Stylish Goodbye to the DS
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While there’s a sadness in knowing I’m playing the last major Nintendo DS game that will ever be released, Okamiden closes the system’s library with style and grace.

While there’s a sadness in knowing I’m playing the last major Nintendo DS game that will ever be released, Okamiden closes the system’s library with style and grace. Previous releases may continue to be republished, but as new games go Okamiden is it for the incredibly successful touch-screen handheld.

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Review: PixelJunk Shooter 2: The Belly of the Beast

Subtitle: 
The Sequel That Gets It Right
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As sequels go, PSN’s PixelJunk Shooter 2 excels, bringing the familiar environment from the first game together with new enemies and elements that tweak the experience for the better, all the while continuing the story of the modern 2D space shooter.

As sequels go, PSN’s PixelJunk Shooter 2 excels, bringing the familiar environment from the first game together with new enemies and elements that tweak the experience for the better, all the while continuing the story of the modern 2D space shooter.

47

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Pixels and Sand

Subtitle: 
Virtual Weapons: Do They Boom Like the Real Thing?
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Years had been building up to this trigger squeeze. Years of awkward super-soaker fights with girls, finding out laser tag’s more like disappointing regular tag, raging at paintball rounds for bouncing off targets, and of course, countless hours squeezing R2.

Years had been building up to this trigger squeeze. Years of awkward super-soaker fights with girls, finding out laser tag’s more like disappointing regular tag, raging at paintball rounds for bouncing off targets, and of course, countless hours squeezing R2. I had held an M1 Garand before, virtually I mean, and won WWII with it a few hundred times already, but this wasn’t the giddy testosterone surge I thought it was going to be. I felt anxious. The M1 Garand is heavy. It’s made out of solid wood and steel, packing eight rounds of .308 death.

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Combat Duality in Dragon Age II

Subtitle: 
Too Many Options May Give Advantage to the Darkspawn
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I’ll be the first to admit that I was not a fan of Dragon Age: Origins. The combat was too reminiscent of World of Warcraft and while I enjoyed the WoW system, I was felt it was necessary to play WoW on a PC, simply because the amount of options required a mouse and keyboard. I played DA:O on my Xbox 360 and I felt I was constantly struggling with the controller and interface as I wanted more skills available to me in a swifter fashion.

I’ll be the first to admit that I was not a fan of Dragon Age: Origins. The combat was too reminiscent of World of Warcraft and while I enjoyed the WoW system, I was felt it was necessary to play WoW on a PC, simply because the amount of options required a mouse and keyboard.

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Review: Jikandia

Subtitle: 
Sometimes Time is the True Enemy
thumbnail_summary: 
Half-Minute Hero veteran Opus Studios has returned to time-based adventure gaming with Jikandia: The Timeless Land, tasking the player to save a world unfamiliar with time from time itself.

Half-Minute Hero veteran Opus Studios has returned to time-based adventure gaming with Jikandia: The Timeless Land, tasking the player to save a world unfamiliar with time from time itself.

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Flashy Friday: Vol. 4

Subtitle: 
Happy Gaming Friday
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For this installment of Flashy Friday, I'll be checking out a pleasant puzzler, a "killer" app, and some multiplayer mouse mayhem!

For this installment of Flashy Friday, I'll be checking out a pleasant puzzler, a "killer" app, and some multiplayer mouse mayhem!

Entanglement

35 My high score is 175.

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Review: Two Worlds II

Subtitle: 
Disclaimer: Product Only Contains One World
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Upon first glance, Two Worlds II seems to be a photocopy of every other open world RPG created. A tale of good and evil, a hero harnessing sword and spell to traverse unfamiliar terrain. But from start to finish, everything seems a little...different. The intro movie is a wordless vignette showing an orcish amphibious invasion of a beach-side castle. "This old story again," I thought to myself. But as the battle between human and orc raged on, culminating in a duel between a dark knight and an orc berserker, I started to realize that my perception was off, that I was rooting for the wrong side. The orcs were the underdogs; the humans, aided by dark magic, were slaughtering them. Likewise, once in game, my character was freed from jail not by some aristocratic king, but by an orc assassin team. As I played the game, everything from the locales and characters to the way magic is handled is just...different. But it's in these slight variations that Two Worlds II really shines.

Upon first glance, Two Worlds II seems to be a photocopy of every other open world RPG created. A tale of good and evil, a hero harnessing sword and spell to traverse unfamiliar terrain. But from start to finish, everything seems a little...different.

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3DS vs. NGP

Subtitle: 
Will Nintendo's Head Start Win Them Fan Majority?
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The PSP’s successor, currently codenamed the Next Generation Portable (NGP), is already on its way to repeat history as the Nintendo 3DS is slated for a March 27th North American release—way ahead of the NGP’s expected 2011 holiday season debut.

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