Crispy Gamer

PS3

Dual Review: Pirates of Black Cove and From Dust

Subtitle: 
From Dust will challenge you and Pirates of Black Cove will put you to sleep.
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Sometimes games are just too small to fill up an entire article. So once again we return with yet another Dual Review. This week I turn my attention to two more downloadable games in the $15 to $20 range.

Sometimes games are just too small to fill up an entire article.
 So once again we return with yet another Dual Review. This week I turn my attention to two more downloadable games in the $15 to $20 range.

From Dust:

There are bad games, and then there are really bad games. Games that make me consider downing a fistful of Hydrocodone with a tequila chaser. But every now a game comes along that reminds me that life can be wonderful and that there is hope. From Dust is one of those.

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Review: F.E.A.R. 3

Subtitle: 
F.A.I.L.
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My initial opinion of F.E.A.R. 3 was that it was an astoundingly generic, cover based FPS, but as time passed and I progressed further into the game I came to realize that F.E.A.R. 3 was actually a type of divine punishment for some unspecified sin I must have committed in my life. As a work of art, F.E.A.R. 3 evoked a number of intense emotions within me, but sadly neither joy nor (ironically) fear was among them. A rather disappointing turn of events given that as a horror game its two main goals were to be fun and to scare players. What raises F.E.A.R. 3 up from merely bland to utterly disappointing is the realization of what could have been; the tragedy that despite its many flaws, F.E.A.R. 3 does have a brilliant game within it.

My initial opinion of F.E.A.R. 3 was that it was an astoundingly generic, cover based FPS, but as time passed and I progressed further into the game I came to realize that F.E.A.R. 3 was actually a type of divine punishment for some unspecified sin I must have committed in my life.  As a work of art, F.E.A.R.

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Review: Puzzle Dimension

Subtitle: 
Super Monkey Ball, Refined
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There’s something missing from Puzzle Dimension and the absence of that mysterious element is all that keeps it from being a perfect puzzle game. Perhaps though it isn’t actually any missing gameplay element but a discrepancy in what I expected from Puzzle Dimension and what I got when I started playing. What I expected from the screenshots was a rolling ball, maze style game like Super Monkey Ball. What I found when I started playing was something far more cerebral.

There’s something missing from Puzzle Dimension and the absence of that mysterious element is all that keeps it from being a perfect puzzle game. Perhaps though it isn’t actually any missing gameplay element but a discrepancy in what I expected from Puzzle Dimension and what I got when I started playing. What I expected from the screenshots was a rolling ball, maze style game like Super Monkey Ball. What I found when I started playing was something far more cerebral.

187 Well this seems easily enough.

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Review: MotorStorm: Apocalypse

Subtitle: 
Motorist Mayhem
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Way back in the early days of 2007, there was a PlayStation 3 game that showed great promise, showing effectively what the system was built for and what the future held in store. That game was MotorStorm, an arcade racer that was a bit Twisted Metal, a tiny amount of Road Rash, and some Colin McRae Racing thrown in. MotorStorm was a dirt-drenched, mud-soaked racer built around high speed, sharp turns, and car combat. In essence, it was a fun racer that introduced the power of the PlayStation 3 to the world and provided a good time too.

Way back in the early days of 2007, there was a PlayStation 3 game that showed great promise, showing effectively what the system was built for and what the future held in store. That game was MotorStorm, an arcade racer that was a bit Twisted Metal, a tiny amount of Road Rash, and some Colin McRae Racing thrown in. MotorStorm was a dirt-drenched, mud-soaked racer built around high speed, sharp turns, and car combat. In essence, it was a fun racer that introduced the power of the PlayStation 3 to the world and provided a good time too.

182

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Review: Hunted: The Demon's Forge

Subtitle: 
Console Perfected
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The first thing one must come to grips with regarding Hunted is that it is an extremely shallow experience. I honestly can't remember the last time I played a game that demanded so little thought. I have literally never skipped, or been tempted to skip, a single line of dialogue in any game I've ever played.

What does it take for a game to stick in a player's memory? For RPGs, it could be the writing of story and characters. For an action game, it might be the flexibility of movement and fluidity of combat. For a shooter, the graphics could be the centerpiece. For Hunted: The Demon Forge, it's none of the above. Perhaps that's why every time I exit the game, I remember little of what I just played through, and the only feeling that does remain is a compulsion to uninstall it.

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Review: inFAMOUS 2

Subtitle: 
Save the World? Or Destroy it?
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One month after the events of the first game, inFAMOUS 2 puts you back in Cole’s shoes as he seeks to become stronger, leaving you to decide whether he saves the world or destroys it.

Ed Note: This review contains spoilers for the first inFAMOUS.

One month after the events of the first game, inFAMOUS 2 puts you back in Cole’s shoes as he seeks to become stronger, leaving you to decide whether he saves the world or destroys it.

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28 Days Later...

Subtitle: 
The PSN Store is almost up. Should you trust it?
thumbnail_summary: 
Twenty-eight days after the PlayStation Network went down Sony began restoring it piece by piece across the globe, leaving restored regions only missing the PlayStation Store.

Twenty-eight days after the PlayStation Network went down Sony began restoring it piece by piece across the globe, leaving restored regions only missing the PlayStation Store.

What Happened, And How Does It Affect Me?

For anyone who hasn’t been following the situation: the PSN was hacked last month, compromising all 77 million members’ personal information.

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Review: L.A. Noire

Subtitle: 
Rockstar Finally Plays 'Good Cop'
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"A city on the verge of greatness. A new type of city, based not on the man but on the automobile....Where every man can own his own home, and have room to breathe and not be overlooked by his neighbors....The city of dreams where Hollywood will shape the thoughts and desires of the entire planet....A city of undercurrents, where not everything is as it seems." -L.A. Noire, Opening Narration

"A city on the verge of greatness. A new type of city, based not on the man but on the automobile....Where every man can own his own home, and have room to breathe and not be overlooked by his neighbors....The city of dreams where Hollywood will shape the thoughts and desires of the entire planet....A city of undercurrents, where not everything is as it seems." -L.A. Noire, Opening Narration

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Awkward Zombie: Pitwit

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Comic by Katie Tiedrich. May 23rd, 2011.

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Player-2: PSN Hacking

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Comic by Chelsea Livingstone, May 16th, 2011.

119

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