On the Bright Side: Better Living Through Videogames

Blake Snow examines gaming benevolence and creative development twice monthly. The color of next-gen is bright.

by Blake Snow, 4/10/2008 1:06 PM

(Page 2 of 2)

I'll end with the story of Paxton Galvanek, a longtime America's Army player and resident of Silver Spring, Maryland. Last November, Mr. Galvanek helped rescue two victims from a disastrous car wreck using medical training learned from the Official U.S. Army Game. "I have received no prior training and can honestly say that because of the training and presentations within America's Army, I was able to help and possibly save the injured men," said the civilian responder after the incident. It's a good public relations story for the Army's recruiting efforts, yes, but it's also a resourceful and effective means of emergency training, nonetheless.

I realize videogames are not the savior of modern medicine -- we're talking about entertainment by design, after all -- but it's encouraging to see the medium transcend boundaries by way of imaginative and experimental individuals who understand that inspiration can come from anywhere, even from a videogame (gasp!).

See also: On the Bright Side: An Introduction
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Filed Under: Nintendo, Wii, therapy, rehab, rehabilitation, Dr. Kanav Kohel, Dr. Marshall Smith, Banner Good Samaritan Medical Center, Stanford University, Folding@Home, brain training, Paxton Galvanek, medical training, America's Army, Official U.S. Army Game
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