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0:49 Now that that's over with, I can't figure out where to go in this blinding white snowscape. The map is way too small and doesn't show where I'm supposed to be going. Bleh.
0:51 Ah! I can blow up the back door of the warehouse using convenient oil-filled barrel #136. Onward!
0:53 It's rolling armadillo battle time! This basically means stepping to the side to avoid their advance, then blasting the exposed, shiny red tail. Pretty easy, but it's still early.
0:54 An armadillo Akrid rolls right by me and into the ocean. I can't make this stuff up.
0:55 I can only carry two weapons at a time? But I want a rocket launcher AND a shotgun AND a machine gun. Whine, pout, whine.
0:56 I've stumbled into a cave full of glowing phosphorescence. A bunch of flying fish skeleton Akrid hives here. I find a Gatling gun -- very powerful, but I can't walk while I'm firing it. Still totally worth it to plaster the room with lead.
0:57 For all the talk of needing a Vital Suit pilot for this mission, I've been wandering around suitless since 0:41. Weird.
0:59 I'm impressed by the large number of enemies swarming around me in this cave. They all seem to be getting more aggressive now, too. It's hard to feel tense, though, when I have so much energy and all the vanquished enemies drop even more. I'm sure it'll get harder, but right now it's way too easy.
1:00 I stumble onto a HUGE armadillo-style boss in a sort of dome/hive area filled with driving bongo beats. He rolls around the walls at high speed and then tries to ram into me. After he misses, I jump in a Vital Suit and start to unload on his exposed, glowing tail.
1:06 The Vital Suit takes some massive damage from a single armadillo ramming, but a shoulder-mounted rocket launcher makes quick work of the Armadillo. After I take out the last of its energy, it turns blue, does one last roll at me, and shatters on impact. Awesome!
Would I play this game for more than an hour? Yes.
Why? Great atmosphere, great controls, interesting enemies. I just hope the story scenes get shorter and the enemies get a little harder.
This column was based on a retail copy of the game provided by the publisher.
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