Games for Lunch: Knytt Stories

In a nutshell: It don't mean a thing if it ain't got that double jump.

by Kyle Orland, 7/8/2008 6:43 PM

(Page 3 of 3)

0:48 Umbrella get! Now I can double jump over a long cherry cola stream I saw a few minutes ago.

0:50 My one real annoyance so far: The controls are a little too touchy. Stopping on a dime is tough, even when using the A button to "walk."

0:51 I've got to use my umbrella to ride some air currents through a spike-filled corridor. Requires some strategic timing with the opening/closing of the parasol. I'm loving this simple, but challenging, level design.

0:54 Umbrella powered, I float up to a winter wonderland with Asian music in the background. I just can't overstate the beauty of the art and music design. It really has to be experienced.

0:56 The enemies are definitely getting more plentiful and more difficult to avoid. Nice to see the difficulty ramping up a bit.

0:58 Descending down a corridor with spiked walls requires an incredibly soft touch with the umbrella. Good thing I have one.

1:00 Hologram get! That oughta fool that spiked thing over there to the west. It'll have to wait for another day, though.

Would I play this game for more than an hour? Yes!

Why? A perfect blend of simple platformer design and beautiful artistry. They don't make many games like this anymore.

This column was based on a free copy of the game downloaded from the creator's Web site.

Want to know more about Games for Lunch? Check out the FAQ here.

For more Games for Lunch, visit the official GfL blog.
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Filed Under: Nifflas, Nycklas Nygren, Knytt Stories, platformer, Games for Lunch, freeware
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