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0:48 Umbrella get! Now I can double jump over a long cherry cola stream I saw a few minutes ago.
0:50 My one real annoyance so far: The controls are a little too touchy. Stopping on a dime is tough, even when using the A button to "walk."
0:51 I've got to use my umbrella to ride some air currents through a spike-filled corridor. Requires some strategic timing with the opening/closing of the parasol. I'm loving this simple, but challenging, level design.
0:54 Umbrella powered, I float up to a winter wonderland with Asian music in the background. I just can't overstate the beauty of the art and music design. It really has to be experienced.
0:56 The enemies are definitely getting more plentiful and more difficult to avoid. Nice to see the difficulty ramping up a bit.
0:58 Descending down a corridor with spiked walls requires an incredibly soft touch with the umbrella. Good thing I have one.
1:00 Hologram get! That oughta fool that spiked thing over there to the west. It'll have to wait for another day, though.
Would I play this game for more than an hour? Yes!
Why? A perfect blend of simple platformer design and beautiful artistry. They don't make many games like this anymore.
This column was based on a free copy of the game downloaded from the creator's Web site.
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