Crispy Gamer

Outlook 2010: Battlefield: Bad Company 2

Battlefield: Bad Company 2
Evan Narcisse

Evan Narcisse:
I got some hands-on multiplayer time with Battlefield: Bad Company 2 at an EA event last year, and it felt like being dropped into a world of whizzing bullets and spontaneous death. Granted, a two-cocktail lunch in a crowded bar may not be the best place to come to grips with the learning curve of frantic online combat.


But that instance highlighted a problem I've always had with the series. Without significant tonal tweaks, the Battlefield games never make a lasting impression. The cartooniness of Battlefield Heroes and the earnest World War II vibe of Battlefield 1943 made them more memorable than other entries in the franchise. But all I remember about the previous Bad Company game is its "Three Kings"-style plot. The only other thing DICE's effort will have to stand on is gameplay. Maybe it'll be good enough to pull eyeballs away from Modern Warfare 2. But I expect well-executed blandness.

Gus Mastrapa

Gus Mastrapa:
Modern Warfare 2 may be the be-all and end-all of shooters, but no matter how awesome you are at the game you'll never get a kill by running an enemy over with a tank. Of course, there's more to Battlefield: Bad Company 2 than a few vehicles. I really dig the way the game forces players to fight along a front -- slowly pushing from one goal to the next. I spent a good many hours in the open beta, driving toward enemy encampments or holed up, fending off their advances. I'm eagerly anticipating the opportunity do more of the same.

Our Outlook for the first half of 2010 continues...