LEGO Indiana Jones: The Original Adventures (PSP)

So apparently Harrison Ford can be a blockhead in more ways than one.

by Paul Semel, 6/4/2008 12:00 AM

What's Hot: This is as adorably and addictively fun as LEGO Star Wars.

What's Not: The lack of co-op is a bit of a bummer.

Crispy Gamer Says:

Buy It!
(Page 1 of 2)

Three years ago, when the original LEGO Star Wars was released, nobody imagined it would become a sensation among kids of all ages. How else can you explain why George Lucas didn't release the game though LucasArts, but instead let it come out via Eidos, which had the LEGO license?

Obviously, George is a guy who learns from his mistakes, since after the creative and commercial success of LEGO Star Wars, it would be LucasArts that not only issued the sequels, but also commissioned this game, which gives a similar treatment to Lucas' other great franchise, Indiana Jones.

Not surprisingly, little has changed in the series' basic gameplay in its transition from sci-fi to serial-inspired adventure. As in LSW, LEGO Indiana Jones uses plastic interlocking blocks and slapstick humor to retell the movie's epic stories in a hysterically adorable way. Running through familiar scenes from the films, you run, jump, and assemble piles of loose LEGOs to form ladders and other instruments of passage, all of which has to be done while you take on tons of bad guys who, when vanquished, collapse into the individual LEGO blocks used to make them.

Even with such basic similarities, though, there are a number of differences between this and past LEGO games, though most changes seem more dictated by the subject matter than by an inclination to evolve the form. While you used to have to stand next to the other playable characters to switch control to them, you can now just do it regardless of their location. There are now blocks buried in the ground, and if your character has a shovel, which Indy doesn't, you can dig them out. Yes, this means you do have to play as someone other than Dr. Jones sometimes, since some buried treasures are needed to proceed. Also, as Indy doesn't have a jetpack or little jets in his legs like some Star Wars characters do, he instead uses his whip or hanging vines to swing around, which is as much fun as you remembering it being when you last played Pitfall.

Befitting the films, there are more environmental hazards with which to contend than in LSW, including statues that shoot darts and spikes that shoot up from the ground. And snakes. Why did it have to be snakes? In fact, in some levels -- like the first one from "Raiders," for example -- you're more likely to be killed by a trap than by any bad guy, a welcome change from the heavily populated LSW. The game also adds the ability to pick up and use items such as chairs or the aforementioned ground-mounted spears, though it's often just easier to smack someone than it is to grab something and use it against them.

Visually, the graphics have also been upgraded, albeit more in the backgrounds than the characters. It doesn't do anything for the gameplay, but it does make the juxtaposition of plastic people in real-world environments look a lot funnier.

The game is not without its problems, though, even if most are of the nitpicky variety. There's no online co-op, which is odd given that last year's Lego Star Wars: The Complete Saga had it. It does, however, manage to avoid the typical problems of PlayStation 3 games, as it doesn't have an annoyingly long load-in when you start, doesn't pointlessly use the Sixaxis' motion-sensitivity, and doesn't use the spongy L2 and R2 buttons.

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Filed Under: LEGO, Indiana Jones, action, LucasArts, Eidos
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