Past Forward

Europa Universalis: Rome wasn't built in a day

by Troy S. Goodfellow, 5/2/2008 3:06 PM

(Page 5 of 5)

Crispy Gamer: Recently there has been a lot of discussion from PC developers about the effect of piracy on their business. What is your view on it?

Andersson: Our view is very simple. I don't like copy protection on games myself. I think that copy protection does nothing to stop pirates and in the end only hurts your consumers. ' It doesn't take that long to crack; you wait a day or two and it's on all the pirate sites anyway, so why bother screwing the legitimate consumer? The guys who actually pay for the game shouldn't be the ones you make suffer.

I don't think we've had copy protection on any game I've worked on in the last six or seven years. Only when we were working with Strategy First and it insisted on Europa Universalis II having protection on the CD we shipped.

Crispy Gamer: You have a new expansion for EU3, In Nomine, coming out in the spring. Have you already decided on what your next major project after that is going to be?

Andersson: I know exactly what it is, but I'm not allowed to tell anyone. I think we'll announce it at the end of the summer.

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Filed Under: Paradox Interactive, Johann Andersson, Rome, Europa Universalis, Victoria, EU, EU II, EU2, EU III, EU3
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