Crispy Gamer

Review: Fate of the World

After playing around with it for a while I’ve come to the conclusion that whoever the target audience is for Fate of the World, I’m sure not one of them.  The sequel to BBC Climate Challenge, Fate of the World is essentially a global climate change simulator.  Though what it feels like is a video game version of a board game designed by Al Gore.  In Fate of the World, you play as the head of the Global Environmental Organization and it’ll be your job to deal with natural disasters, dwindling food and energy resources, political upheavals, and international conflicts.  


Conceptually, it’s not a bad idea for a game. Fate of the World essentially picks up where most classic RTS games leave off.  You’ve just become ruler of the world, but now your job is to fix it and generally keep the damned thing running smoothly.  And much like fixing the actual world, achieving victory in Fate of the World is actually quite difficult.  Now this normally isn’t a problem for me. I applaud games that both provide a challenge and encourage me to actually think about what I’m going to do.  Sadly though, developer and publisher Red Redemption pretty much dropped the ball on this one and Fate of the World fails in a number of critical spots.  Its learning curve is rather steep and very little is ever explained; instead leaving it up to players to figure out how to actually play the game (the practice/tutorial scenario really doesn’t help any).  It also plays a bit too much like a board game, except without the entertainment that comes from playing against your friends.  And finally, Fate of the World just isn’t very fun.


143 Oh, did I forget to mention it’s also a card game? So yeah, enjoy that.


At its heart, Fate of the World is an educational game designed to teach you about global climate change and the impact it can have on both mankind and the Earth.  Each of the game’s six missions provides players with a specific goal such as increasing oil output while maintaining political and environmental stability across the entire world.  In order to achieve these goals, players intervene by altering social policies for a region, introducing new technologies, or sending in a military force in order to stabilize a chaotic region. 


Rather than achieving these goals by building factories, shifting resources and financial aid from region to region, or working with and manipulating various world leaders in order to alter their policies, world altering change is actually achieved by playing cards from a deck.  That’s right, someone actually thought that the best way to teach people about global climate change was through a PC card game.  Cards cost money to play and their duration varies from card to card.  In order to play a card in a region, players purchase card slots for that region.  The deck of cards does change depending on what players do, but usually it’s along the lines of playing a card that adds a new headquarters to a region, which in turn unlocks new cards.  Once players have decided what cards they’re going to play they hit the “next turn” button, and 5 years passes as the world reacts.  As dull as that may sound, I assure you that actually playing Fate of the World is far duller. 


144 My god, just look at Latin America’s emissions rating! Can you feel the suspense?


The big problem with Fate of the World is that while a lot of time and energy went into researching the topic and designing the way in which these systems all interact, it feels as though no time actually went into designing the game part of the game.  The only form of interaction that players have with the game is in choosing from a list of cards for each region.  If North Africa is experiencing a nasty drought, it’s solved by picking the “Water Management Program” card, and if South America is experiencing political instability it’s instantly solved by the “Provide Security Assistance” card.  The only real strategy lies in knowing which cards unlock the options you need to fix a particular region.  Sure each card has a lot of text explaining what it does, and the in-game wiki explains each in further detail, but none of that really matters as each card also has a simple explanation of what it does in game terms.  It’s nice to know how 2nd generation bio-fuels work, but all you’ll really care about is that they reduce emissions and make the country happier by one point.  Once you know that, it’s just a matter of looking at the list of problems each region is facing, and then picking the appropriate cards. 


The game fails to provide players with motivation to actually learn more about global climate change.  Each mission comes with multiple ways to fail such as making a region angry with you or allowing global warming to increase beyond a certain level, but those are avoided the same way as ever other issue in Fate of the World; find a card in the deck that says that it fixes the problem and then play it.  As Fate of the World’s gameplay is overly simplistic, its difficulty comes from a sharp learning curve which is only exacerbated by a rather poorly designed tutorial.  Aside from teaching them how to buy card slots and play cards, the game leaves it up to players to learn how to identify the issues that each region faces, balance regional good will, and reduce global warming.  Once players learn how to do that though, the game’s difficulty plummets. 


145 Rioters? Time to play the Security Assistance card. Not enough technology? Time to play a technology card there.


What’s truly disappointing about Fate of the World is that the gameplay isn’t compelling and the game just isn’t very fun.  Rather than being an engaging and exciting game that educates players about global climate change, it’s little more than an environmentalist themed game of solitaire with a deck that never gets shuffled.  I’m not afraid to admit that I consider global climate change to be a serious issue, and that I loved Al Gore’s movie, An Inconvenient Truth.  However, when I play Fate of the World, I can’t help but feel that this game is letting the side down.  If the gameplay had been exciting and engaging, then it might have introduced more people to the facts about global climate change.  Instead it’s a game that will only appeal to those who already feel strongly about the issue and are willing to play a dull game in a vain attempt to show their support.  Everyone else will just be bored by it.  Fate of the World feels like the kind of educational game that we were introduced to back in the 1990’s in an elementary school computer lab, but ignored once we found out that minesweeper was more entertaining. 


What I wanted from Fate of the World was an entertaining game that taught me about global climate change and forced me to use that knowledge.  Instead Fate of the World turned out to be an exceedingly dull card game and it failed to reach a level of compelling gameplay. With great disappointment and a heavy heart, I have to say Fry it.

Comments

I thought that this is a new one but anyway thanks for this one, still got so many ideas from this article. - Mallory Fleming

 

Wiele postaci zastanawia się, co egzystuje elementem płynu / kartridży, który stosują elektronowe pety (e-papierosy). Kardynalną katalog stron bazą jest glikol propylenowy. Jest to organiczny związek sztuczny z grupy gazów. Bezbarwna, tłusta płyn, o słodkim posmaku. Kompozyt nie istnieje trujący, a dzięki osobistym cechom egzystuje często wykorzystywany w przemyśle chemicznym. Spotkamy go w jadłu, eliksirach na kaszlanie, i nawet paście do zębów czyli niejednokrotnie płynie aż do płukania ust. Na katalog stron towarach jadalnych istnieje znamionowany w charakterze E1150. Glikol propylenowy nie widnieje w rejestrze tworzyw niewiarygodnych teraz obowiązującym w Polsce. Drugie czynniki to m.in. dodatki smakowe, niekiedy gliceryna dodatkowo bez wątpienia nikotyna,jaka nie występuje w jakiejkolwiek klasy kartridża – możemy wybrać płyny jej odjęte. lokata Statystycznie odosobniony wkład obejmuje od chwili 6 do 36 mg nikotyny na ml. Elektroniczne pety (e-papierosy) można nabyć dodatkowo spośród wielorakimi smakami.

On the seventh eve, zhi carefully chosen force between rock series of gold on the table, as the witness of sincere love between lovers, tribute. dreamswissquality.com & dreamqualitywatch

SRSG incorporated in 1997 with a vision to provide the technology of Apple Computers, the Services and Technical Support that is a match for its power and usefulness.

Business segment

Broadcast automation

This is great inspiring article. I am pretty much pleased with your good work.You put really very helpful information. Keep it up. Keep blogging. Looking to reading your next post. http://www.kairy.net , http://www.kratosglobal.com , http://www.lawebprofessionalgroup.com

There are some madeira plastica interesting points in time in this article but I don’t know if I see all of them center to heart. There is some validity but I will take concessionaria kia hold opinion until I look into it further. Good article , ssangyong kyron thanks and we want more! Added to FeedBurner as well
you blindagem de carros have a great blog here! would you like to make some invite posts on my blog?

Fate of the World is a turn-based game, with each turn representing five years. The starting date is typically 2020, while the final date depends on the scenario. In the core interface the player chooses policies to fund in each game turn, represented by "cards".-Missed Fortune

Fate of the World is a turn-based game, with each turn representing five years. The starting date is typically 2020, while the final date depends on the scenario. In the core interface the player chooses policies to fund in each game turn, represented by "cards". -Reputation Management

This game will definitely have you thinking so much. This is what makes this game so good. It will have you on the edge and have you hooked. Definitely a huge fan of it.

Storage and Movers Blog

It was not expected many people were disappointed because of this.

 

trucking jobs

While reading the first paragraph, the game didn't seem that bad, I had even started to compare it with Caesar a bit, because you have to take care of the city and it's a pretty hard job. But then I got to that part mentioning it is a card game.

Well, in this case the causes are logicall and largely event focused. Wildfires in Africa caused by a massive drought for instance. In that event you respond with programs to increase water supply. Political disturbance is treated by using appropriate social reforms or sending in troops.

As for the global climate change. Most of those issues revolve around emissions issues as most of the findings are pointing that way. Even then it's rather realistic as significant actions like switching a region over to electric or nuclear only drop the global temp a fraction or stop it from increasing. And whatever the politics, there is a relationship between the rise in temperature and the increase in emissions caused by human activity. Is it a cause-and-effect relationship? Donno. Probably. But as we say in psych "correlation does not mean causation". Essentially that a relationship existing does not mean that as a fact item A caused item B. On the other hand, if the correlation is significant enough (as with the climate change issue) we can say that while it requires experimental data to prove that something's causing temperature to rise, it damned well looks like that's the case.

On the other hand. This is a game that is very entrenched on one side of an issue (for logical reason some might say). However as Rich put it, an educational game needs to be FUN first. And this one sadly wasn't.

I learned all of the Egyptian gods by playing "The Dagger of Amon Ra: A Laura Bow mystery" and I leared a great many country flags from playing Carmen Sandiego games. Just thought I would throw that out there :)

I've always felt that educational games need to be games first as if it isn't fun, no one will even bother. It's always disappointing when a game that is trying to do good for society falls short. Educational games is an untapped tool. We need more success stories within this genre, and more press about them as that will encourage more games into the space.  

The biggest problem here (there are many) is that we don't KNOW how/why the climate is changing. Politics has now usurped the science and no one is left untouched by an agenda. Things that we've been told for decades are causal links are turning out to be corralative at best, flat out wrong at worst.

So the idea that not only would this game teach you about the causes, but then have the gall to assume that they know the solutions to those problems enough (and assume that humans CAN even "fix" the "problem") to make a game out of it...wow.

This sounds like a propaganda game to me, just like how the Christians have their "Left Behind" series. Just different forms of religion, one worshipping god, the other worshipping Gore.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.